Tuesday, June 26, 2012

Nintendo of America President: Gamers Always Want More - VGChartz

by William D'Angelo, posted 18 hours ago / 1,744 Views

Nintendo of America president Reggie Fils-Aime in an interview with Kotaku which took place on the final day of E3, feels that gamers are always craving for more.

"One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fan base but about the gaming community at large is that, whenever you share information, the perspective is, 'Thank you, but I want more.' 'Thank you, but give me more.' I mean, it is insatiable," Reggie said.

"And so for years this community has been asking, 'Where's Pikmin?' 'Where's Pikmin?' 'Where's Pikmin?' We give them Pikmin. And then they say, 'What else?'" Reggie continued. "For years, this community have said, 'Damnit Reggie, when you launch, you better launch with a Mario game.' So we launch with a Mario game, and they say, 'So what's more?'"

"I have heard people say, 'You know, you've got these fantastic franchises, beyond what you're doing in Smash Bros., isn't there a way to leverage all these franchises?' So we create Nintendo Land and they say, 'Ho-hum, give me more.' So it's an interesting challenge."

Reggie was asked why there were no new IPs and game experiences shown at E3 for the Wii U. "When we show a game like Brain Age or when we show a game like Nintendogs, what's the fan-based community reaction? 'Ho-hum.' Until it sells millions of copies," said Reggie.

"It's not a question of understanding," Reggie added. "I think people understood what we showed. It's the question of, as a gamer, 'Is this for me and something I can get excited about?' And Wii Fit did not get that reaction. And yet 43-million copies around the world, it's a phenomenon. And so I would argue that the gaming community actually is unable to differentiate between a phenomenon and something that is 'ho-hum.'"


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